Publications #
Peer-reviewed papers #
No More Shading Languages: Compiling C++ to Vulkan Shaders #
Devillers Hugo,
Kurtenacker Matthias,
Membarth Richard,
Lemme Stefan,
Kenzel Michael,
Yazici Ömercan,
Slusallek Philipp
Why do we have shading languages ? Why are they the way they are ? Can we do better ?
Published as a conference paper at HPG2025.
Download the Paper PDF | Check it out on the Eurographics Archive
Conference Talks #
High Performance Graphics 2025 (HPG2025) #
Talk given at HPG2025 to go with the published paper.
Vulkanised 2024 #
Initial official announcement of Vcc and Shady to the Vulkan community.
Blog Posts #
SPIR-V, ClangIR and the future of Vcc #
Longer-term plans for Vcc.
Death To Shading Languages #
A spicier take on the state of Shading Languages.
Why your GPU can (and probably should) do real function calls #
Opinion piece on the importance of GPU function calls and their role in reducing code-size explosion.